NEW FOUNDATIONS: ON THE EMERGENCE OF SOVEREIGN CYBERSTATES AND THEIR GOVERNANCE STRUCTURES by Peter Ludlow
Chapter 1. New Foundations: On the Emergence of Sovereign
Cyberstates and their Governance Structures
I. The Sovereignty of Cyberspace.
On February 8, 1996, shortly after the Telecommunications Bill
and its Communications Decency Act were signed into law by Bill Clinton, John
Perry Barlow uploaded his "Declaration of the Independence of Cyberspace." His
declaration (Chapter 2 in this volume) began as follows:
A Declaration of the Independence of Cyberspace
Governments of the Industrial World, you weary giants of flesh
and steel, I come from Cyberspace, the new home of Mind. On behalf of the
future, I ask you of the past to leave us alone. You are not welcome among us.
You have no sovereignty where we gather.
We have no elected government, nor are we likely to have one,
so I address you with no greater authority than that with which liberty itself
always speaks. I declare the global social space we are building to be naturally
independent of the tyrannies you seek to impose on us. You have no moral right
to rule us nor do you possess any methods of enforcement we have true reason to
fear.
Governments derive their just powers from the consent of the
governed. You have neither solicited nor received ours. We did not invite you.
You do not know us, nor do you know our world. Cyberspace does not lie within
your borders. Do not think that you can build it, as though it were a public
construction project. You cannot. It is an act of nature and it grows itself
through our collective actions.
You have not engaged in our great and gathering conversation,
nor did you create the wealth of our marketplaces. You do not know our culture,
our ethics, or the unwritten codes that already provide our society more order
than could be obtained by any of your impositions.
You claim there are problems among us that you need to solve.
You use this claim as an excuse to invade our precincts. Many of these problems
don't exist. Where there are real conflicts, where there are wrongs, we will
identify them and address them by our means. We are forming our own Social
Contract. This governance will arise according to the conditions of our world,
not yours. Our world is different.
[ Top ]
Great reading, but isn't it just plain crazy? I mean, how can
we possibly think of Cyberspace as a "real" place with its own "real" governance
structures? More to the point, why is Barlow wasting time with these crazy
out-of-touch rants when there are serious political problems to be dealt with?
Problems like fighting Internet censorship in court and in Congress. Problems
like fighting restrictions on cryptography. Problems like providing Internet
access to the poor and disenfranchised -- real problems of every make and
stripe. So many real problems to worry about that one has to wonder what could
be less productive than Barlow's declaration. Doesn't it just amount to a call
for a retreat from reality?
That is certainly how a number of commentators have viewed
Barlow's essay. For example, David Bennahum (Chapter 3) argues that we don't
actually inhabit Cyberspace and that it is not even clear what it would mean to
do so:
I'm wondering what it means to form a social contract in
Cyberspace, one with the kind of authenticity and authority of a constitution.
Sounds great in theory, but I don't actually "live" in Cyberspace -- I live in
New York City, in the state of New York, in the United States of America. I
guess I'm taking things too literally. Apparently my "mind" lives in Cyberspace
and that's what counts. It's my vestigial meat-package, also known as my body,
which lives in New York. Government, geography, my body -- all are obsolete now
thanks to "Cyberspace that new home of mind," ...
David Brin (Chapter 4) contends that whatever it might mean, it
is clearly a distraction. Brin notes that about the same time Barlow published
his Declaration, the government of China was calling for all Internet users to
register with the police and that this is the sort of thing we should be
concerned about.
If there is a threat worth truly worrying about, note another
news item, buried deep below lurid stories about the Telecommunications Act
(which despite its flaws will increase competition and routing-diversity, the
core of Net independence.) This separate story, wedged on back pages, had the
following headline.
CHINA ORDERS NET USERS TO REGISTER WITH POLICE.
This should be sending us all shouting to the ramparts! It is
not only a threat to Net freedom, and denial of the future to over a billion
people, it could very well manifest danger to our very lives.
Brin closes his essay with the following tag, one expressing
views that are no doubt widely shared.
IAAMOAC*
* I Am A Member Of A Civilization -- Try saying it aloud,
sometime. It is a mantra against the modern self-doped drug of
self-righteousness. Compared to anything else human beings have done, it is the
best civilization ever. It's fun. It created the Net. It's earned your loyalty a
thousand times over.
[ Top ]
Richard Barbrook (Chapter 5) is no more sympathetic when he
argues that Barlow's rant is simply the product of a kind of disillusionment
that comes when libertarian ideology collides with the reality of
capitalism:
[Barlow's essay] is a symptom of the intense ideological crisis
now facing the advocates of free market libertarianism within the online
community. At the very moment that cyberspace is about to become opened up to
the general public, the individual freedom which they prized in the Net seems
about to be legislated out of existence with little or no political opposition.
Crucially, the lifting of restrictions on market competition hasn't advanced the
cause of freedom of expression at all. On the contrary, the privatisation of
cyberspace seems to be taking place alongside the introduction of heavy
censorship. Unable to explain this phenomenon within the confines of the
Californian Ideology, Barlow has decided to escape into neo-liberal
hyper-reality rather than face the contradictions of really existing
capitalism.
The critiques by Brin, Bennahum, and Barbrook are precisely the
ones we expect to be raised. They reflect the obvious worries about Barlow's
manifesto. The only problem is that the obvious worries are not always the
correct ones.
In the first place, how fair is it to accuse Barlow of
escapism? Surely he is certainly better known than most for concrete work in
fighting for online rights. He did, after all, co-found the Electronic Frontier
Foundation in response to overly zealous hacker crackdowns by the U.S. Secret
Service. And he has taken the lead in fighting for crypto rights, etc. Perhaps,
one can both advance a radical thesis and fight in everyday causes.
But what about the claim that we don't really inhabit
Cyberspace -- that, in fact, we are inhabitants of Plovdiv, Bulgaria, or Des
Moines, Iowa, or Milton Keynes, England. Surely that observation is
unassailable. Or is it? In fact, matters are not so simple.
This is actually a point that I've tried to explore elsewhere.
In the introduction to Section 5 of High Noon on the Electronic Frontier,
I held that maybe the identities we construct online (or virtual reality or VR
identities) may be just as important -- indeed, just as real -- as the ones that
we have constructed in the so-called real world (hereafter RW). I tied to
illustrate that via the example of gender:
If most of my social contacts are in VR rather than the RW,
then why wouldn't VR have greater claim to the construction of my gender? That
is, if social institutions determine gender and if the bulk of the social
institutions in which I participate are VR institutions, then why isn't my VR
gender my 'real' gender?"
Of course my claim in that piece wasn't that you swap your
gender simply by logging on as a member of the opposite sex. Time has to be
spent in the new world and a lot depends on how you are viewed by the other
inhabitants of that world. The key idea here is not that VR worlds have the
final claim on reality, so much as that the RW has overstated its claim on
reality. Maybe RW isn't the final arbiter of what's real after all.
If the social construction of reality has some plausibility for
the construction of the self, it has even more plausibility for the construction
of political institutions like governments. At least in the case of persons we
can point to a physical body and make some sort of claim that the self is to be
identified with that physical organism, but in the case of governments there is
no genuine physical body that we can identify as the thing we are talking about.
Governments and governmental institutions and laws have a kind of
reality, but it is pretty clearly a socially constructed reality. It seems to me
that this point has been lost on some of the contributors to the debate over the
sovereignty of Cyberspace. As we will see, attention to this point can have
consequences for discussions of the sovereignty of online communities and for
the emergence of online governance structures for those communities.
[ Top ]
II. Crypto Anarchy
'Crypto Anarchy' is a phrase initially coined by Timmothy May
(Chapters 6-7) to describe a possible (inevitable?) political outcome from the
widespread use of encryption technologies like Pretty Good Privacy. The leading
idea is that as more and more of our transactions take place behind the veil of
encryption, it becomes easier and easier for persons to undertake business
relations that escape the purview of traditional nation states. For example, not
only will certain "illegal" transactions become more widespread (or at least
easier to carry out), but it will also become increasingly difficult for the
nation states to enforce their taxation laws. Indeed, full-fledged "black
market" economies may emerge which will eventually become larger and more
vibrant than the "legitimate" economies that are controlled by the nation
states.
That is a pretty contentious position -- in effect it amounts
to a claim that the nation states as we know them are doomed--but it is not a
priori false, and one argument in support of the position goes like this: Not
only is the Internet undermining the traditional media, but it is also reshaping
the nature of our commercial infrastructure. Strictly speaking, it just
is our new commercial infrastructure. Whereas in past ages goods were
transported by ship or rail or truck, increasingly products of value can be
delivered via the Internet. Notice also that the Internet does not respect
international borders; Information and software can be transferred to Bulgaria
almost as easily as Boston -- on the Internet your business partners can be
scattered about the globe. If identity remains hitched to regular trade and
commerce (as it has for at least three thousand years), then it is clear that
our sense of identity is about to be unhitched from our national borders.
A great example of this phenomenon was reported in the EFF's
EFFector Online, (Volume 09 No. 03 Mar. 6, 1996):
A "virtual" software corporation, ACD, with software engineers
in both California and Hungary, but no real physical business infrastructure,
was recently slapped with an $85 fine by US Customs.
ACD's product, EPublisher for the Web, was developed over the
Internet with no physical meetings or other contact between the developers. When
Hungarian developers sent versions of the software on diskette to their US
counterparts, the shipment was stopped by Customs at LAX (the major Los Angeles
airport) for "mark violation". The Hungarians had marked "Country of Origin" on
the forms as "Internet", as the product was not decidably made in Hungary or the
US, and the owners of the intellectual property rights to the product are in no
single physical location. ACD's Laslo Chaki says, "We had to pay an $85 fine for
mark violation. Virtual company, in virtual city with $85 real
fine!"
The employees for ACD correctly saw that they did not have a
home in any "real" nation, but rather their base of operations was simply the
Internet. Global boundaries mean nothing in this case.
Also possible is the emergence of different currencies for
different trading partnerships. These new currencies, however, would not be
confined to specific geographical regions, but would depend rather on networks
of business relationships. In a sense, they would be similar to the time-honored
practice of barter within industry groups, or to payment with credits for use in
company stores.
[ Top ]Much has been made about the fact that cash will be digital in
nature, and that with current encryption technology, it may be possible for
underground economies to emerge which escape detection by established
nation-states altogether. The Cypherpunks argue that the emergence of such
underground economies is not just possible, but in fact is inevitable.
If my business is information intensive, there is no reason I
cannot conduct my business from an account off shore, trade with off-shore
partners, and bank off shore as well. It is inevitable that there will be future
Ross Perots and Bill Gateses who amass billion dollar fortunes, spend little of
it, and who conduct their business using off-shore banks on the Internet. This
does not make for a mere billion dollar underground economy, however. The
underground electronic bank will invest in other ventures, thus expanding the
monetary supply in the underground economy. At a certain crucial threshold,
enough money will escape the taxation Net of the nation state so that its
abilities to operate effectively will erode. If the nation-state chooses to
raise taxes, more businesses will slip into the electronic underground, further
eroding the viability of the national government. Or so the argument goes.
The Cypherpunk claims about Crypto Anarchy can be challenged on
two fronts - whether Crypto Anarchy really is inevitable or even likely, and if
it is, whether it is at all desirable. On this latter question, Dorothy Denning
(Chapter 9) argues that Timothy May's phrase "Crypto Anarchy" is simply a way of
sugar coating an undesirable state of lawlessness:
Although May limply asserts that anarchy does not mean
lawlessness and social disorder, the absence of government would lead to exactly
these states of chaos.
I do not want to live in an anarchistic society -- if such
could be called a society at all -- and I doubt many would. A growing number of
people are attracted to the market liberalism envisioned by Jefferson, Hayek,
and many others, but not to anarchy. Thus, the crypto anarchists' claims come
close to asserting that the technology will take us to an outcome that most of
us would not choose.
Crypto Anarchy would not be desirable on Denning's view, but
this point is academic, since, on her view, Crypto Anarchy is not going to come
about in any case - although her views about why it won't come about have
shifted over the last few years. Initially, Denning (Chapter 9) held that Crypto
Anarchy would not come to pass thanks to "Key Escrow" encryption technology:
I do not accept crypto anarchy as the inevitable outcome. A new
paradigm of cryptography, key escrow, is emerging and gaining acceptance in
industry. Key escrow is a technology that offers tools that would assure no
individual absolute privacy or untraceable anonymity in all transactions. I
argue that this feature of the technology is what will allow individuals to
choose a civil society over an anarchistic one.
Key escrow encryption technology involves the introduction of
encryption strategies that allow government authorities "back door" access to
all encrypted communications. Of course, such technology would be an anathema to
Cypherpunks like Eric Hughes (Chapter 8), since it would effectively undermine
his concerns about trusting large "faceless" organizations to respect our
privacy:
We cannot expect governments, corporations, or other large,
faceless organizations to grant us privacy out of their beneficence. It is to
their advantage to speak of us, and we should expect that they will
speak.
To see why May is concerned, simply consider the
trustworthiness of the government officials who would handle the key escrow. Can
underpaid government bureaucrats be trusted with keys to all of our encrypted
messages? - particularly if those messages involve information of extreme
financial value or of great political sensitivity?
[ Top ]
In recent years, as attempts to introduce key escrow encryption
have foundered, Denning's studies have shown that even without key escrow, law
enforcement agencies have, on balance, been capable of thwarting crime and
underground activities - for examples see the essay by Denning and Baum (Chapter
12). Denning (chapter 10) concludes that Crypto Anarchy is not in the cards.
[W]hereas encryption has posed significant problems for law
enforcement, even derailing some investigations, the situation in no way
resembles anarchy. In most of the cases with which I am familiar, law
enforcement succeeded in obtaining the evidence they needed for
conviction.
Still, there are those who hold that law enforcement agencies
are fighting a losing battle and that Crypto Anarchy remains inevitable - and
even desirable. On the latter point, Duncan Frissell (Chapter 11) responds to
Denning's claim that she wouldn't want to live in a state of Crypto Anarchy,
suggesting that if persons like her prefer to live under strong government
control that will remain an option for those who choose it:
Whatever happens, there will always be plenty of cults around
(perhaps even one called the Government of the United States of America) to
which anyone will be free to belong and at the altars of which one will be free
to worship. In fact the deregulation of human interaction will make it easier
for more oppressive cults to exist than is possible today as long as they keep
to themselves. There will be no shortage of people willing to tell their
followers what to do. Nothing will stop anyone from joining such a
society.
Of course, as Denning would doubtless observe, the point is not
really about worshiping oppresive states, but rather having strong states for
the security from crime that they can provide. On this point too, however,
Frissell is skeptical. In his view the "security" they can provide is all to
often chimeral.
[ Top ]
III. Shifting Borders.
Arguably we don't need to wait for Crypto Anarchy to see the
erosion of power of RW governmental and legal institutions - quite independently
of encryption technology it is happening already, and it is being driven by the
very real loss of revenue being felt by state and local governments. In the
words of Nathan Newman (Ch. 15) state and local governments are rapidly becoming
"road kill on the information superhighway". This is a byproduct of recent moves
in which taxation authority is taken from the federal government and states and
handed over to the localities. The problem with the current situation is that
the localities are utterly helpless in the face of the multinational
corporations currently engaged in e-commerce. Tax collection has been handed to
the localities, and they simply can't collect taxes in an information
economy.
Taxation and loss of revenue is not the only relevant factor,
however. A number of legal questions no longer make sense when viewed from
within the framework of territorial boundaries. David Johnson and David Post
observe (Chapter 13) it is becoming increasingly clear that an independent legal
jurisdiction is emerging for Cyberspace. Obviously disputes can emerge in
Cyberspace which cross all existing legal authority. For example, what happens
when a dispute arises between business partners that live in the same
neighborhood in Cyberspace but which live in radically different parts of the
world with radically different legal institutions? Is the dispute to be settled
by the RW laws of one of the physical locations? - or is it best resolved by new
institutions with new jurisdictions as determined by their virtual "location" in
Cyberspace? Some of the thorny issues that will create conundrums for
traditional territory-base law include issues about trademark law (which is
traditionally territory-based), defamation law, the regulation of net-base
professional activities, and copyright law. Johnson and Post conclude that new
online legal jurisdictions will emerge:
Global computer-based communications cut across territorial
borders, creating a new realm of human activity and undermining the
feasibility--and legitimacy--of applying laws based on geographic boundaries.
While these electronic communications play havoc with geographic boundaries, a
new boundary, made up of the screens and passwords that separate the virtual
world from the "real world" of atoms, emerges. This new boundary defines a
distinct Cyberspace that needs and can create new law and legal institutions of
its own.
David Post (Chapter 14) goes further and suggests that there
may emerge a plurality of online rule systems and that a kind of free market in
these rule sets might develop - with online networks competing for competing for
citizens by optimizing their rule sets:
although each individual network can be constrained from
"above" in regard to the rule-sets it can, or cannot, adopt, the aggregate range
of such rule-sets in cyberspace will be far less susceptible to such control. A
kind of competition between individual networks to design and implement
rule-sets compatible with the preferences of individual internetwork users will
thus materialize in a new and largely unregulated, because largely
unregulatable, market for rules. The outcome of the individual decisions within
this market-the aggregated choices of individual users seeking particular
network rule-sets most to their liking-will therefore, to a significant extent,
determine the contours of the "law of cyberspace."
[ Top ]
The Emergence of Law in Cyberspace
So far we have discussed the possibility that new online legal
jurisdictions may emerge, but we have said little about what the character of
the laws and institutions themselves might be. While we are largely limited to
speculation, it is possible to gain some insight into this question by studying
the legal institutions that have emerged to date. For the most part these
emerging new systems of laws have appeared in whimsical settings like MUDS
(Multi-User Dimensions) and MOOs (MUDS - Object Oriented), which are essentially
text-based virtual reality environments. For some people MUDs and MOOs are
nothing more than elaborate Dungeons and Dragons games, but others have
maintained that these environments foster very real virtual cultures and
governance institutions and that we can learn much by studying them.
One famous example is LamdaMOO, which was initially started by
Pavel Curtis at Xerox's Palo Alto Research Center (PARC). LamdaMOO's fame is due
in large measure to a famous Village Voice article ("A Rape in
Cyberspace") by Julien Dibbell (reprinted in High Noon on the Electronic
Frontier). As with many MUDs and MOOs, LambdaMOO began as an aristocracy (or
"wizardocracy") in which the programmers held absolute power and were
responsible for resolving virtually all social conflicts. Then, in a famous
posting to a LambdaMOO bulletin board, the head wizzard Haakon (a.k.a. Pavel
Curtis), announced "a new direction" for LamdaMOO.
Message 537 on *social-issues (#7233):
Date: Wed Dec 9 23:32:29 1992 PST
From: Haakon (#2)
To: *social-issues (#7233)
Subject: On to the next stage...
[snip]
I realize now that the LambdaMOO community has attained a level
of complexity and diversity that I've actually been waiting and hoping for since
four hackers and I first set out to build this place: this society has left the
nest.
I believe that there is no longer a place here for
wizard-mothers, guarding the nest and trying to discipline the chicks for their
own good. It is time for the wizards to give up on the `mother' role and to
begin relating to this society as a group of adults with independent motivations
and goals.
So, as the last social decision we make for you, and whether or
not you independent adults wish it, the wizards are pulling out of the
discipline/manners/arbitration business; we're handing the burden and freedom of
that role to the society at large. We will no longer be the right people to run
to with complaints about one another's behavior, etc. The wings of this
community are still wet (as anyone can tell from reading *social-issues), but I
think they're strong enough to fly with.
[snip]
My personal model is that the wizards should move into the role
of systems programmers: our job is to keep the MOO running well and getting
better in a purely technical sense.
[ Top ]
Haakon's "New Direction" was soon tested when a dispute arose
involving the virtual sexual assault perpetrated by a LamdaMOO denizen named Mr.
Bungle. Bungle used a "voodoo doll" -- in effect a software subroutine that
allows one to temporarily control the actions of other characters -- to seize
control of a number of characters and force them into a number of outrageous
(virtual) sexual acts. For the victims -- or rather their RW counterparts --
there was nothing to do but watch their characters be violated (or, of course,
stop watching what was happening to their characters).
Of course in the "real world" all that was happening was a
number of people were typing on their keyboards over the internet, but the way
the participants experienced the episode was quite another matter. A number of
them felt violated by the incident and demanded immediate action. One such
individual was Legba, who posted the following on a LambdaMOO discussion group
that was discussing the event.
``Mostly voodoo dolls are amusing, And mostly I tend to think
that restrictive measures around here cause more trouble than they prevent. But
I also think that Mr. Bungle was being a vicious, vile fuckhead, and I...want
his sorry ass scattered from #17 to the Cinder Pile. I'm not calling for
policies, trials, or better jails. I'm not sure what I'm calling for. Virtual
castration, if I could manage it. Mostly, [this type of thing] doesn't happen
here. Mostly, perhaps I thought it wouldn't happen to me. Mostly, I trust people
to conduct themselves with some veneer of civility. Mostly, I want his
ass.''
Dibbell later interviewed Legba's "typist" and reported the
following:
"Months later, the woman in Seattle would confide to me that as
she wrote those words posttraumatic tears were streaming down her face--a
real-life fact that should suffice to prove that the words' emotional content
was no mere playacting."
[ Top ]
Ultimately, Legba proposed that Mr. Bungle be toaded - i.e.
that his character be terminated and that Mr. Bungle's typist should lose
his/her/their account. The ensuing discussion saw positions that covered the
political spectrum. Dibbell catalogued the positions as including the
following:
Parliamentarian legalist types:
"Unfortunately Bungle could not legitimately be toaded at all,
since there were no explicit MOO rules against rape, or against just about
anything else--and the sooner such rules were established, they added, and maybe
even a full-blown judiciary system complete with elected officials and prisons
to enforce those rules, the better. "
Royalists:
"Bungle's as-yet-unpunished outrage only proved this New
Direction silliness had gone on long enough, and that it was high time the
wizardocracy returned to the position of swift and decisive leadership their
player class was born to."
Technolibertarians:
"MUD rapists were of course assholes, but the presence of
assholes on the system was a technical inevitability, like noise on a phone
line, and best dealt with not through repressive social disciplinary mechanisms
but through the timely deployment of defensive software tools. Some asshole
blasting violent, graphic language at you? Don't whine to the authorities about
it--hit the @gag command and the asshole's statements will be blocked from your
screen (and only yours). It's simple, it's effective, and it censors no
one."
Anarchists:
"Like the technolibbers, the anarchists didn't care much for
punishments or policies or power elites. Like them, they hoped the MOO could be
a place where people interacted fulfillingly without the need for such things.
But their high hopes were complicated, in general, by a somewhat less
thoroughgoing faith in technology (``Even if you can't tear down the master's
house with the master's tools''--read a slogan written into one anarchist
player's self-description--``it is a damned good place to start'').
The consensus that emerged was that Mr. Bungle should be
toaded. Shortly thereafter, Haakon terminated the Bungle account. What makes the
episode particularly interesting, however, was that it led to the introduction
of a system of petitions and ballot initiatives, the ultimate goal of which was
to complete the transition from wizardocracy to democracy.
[ Top ]
As Jennifer Mnookin relates (Chapter 16), there was
subsequently a debate on LambdaMOO between the "formalizers" and the
"resisters", where the formalizers were inclined to codify the laws for
LambdaMOO, and the resisters hesitated, arguing that LambdaMOO is supposed to be
a game, and therefore shouldn't be taken too seriously. As Mnookin notes,
however, the point of view of the formalizers generally held sway, and a number
of ballot initiatives were offered (some enacted) which indentified specific MOO
crimes. One example which ultimately did not pass (it did not receive a 2/3
majority), was the following initiative, which attempted to define "MOOrape" and
to distinguish it from "speech".
A virtual "rape", also known as "MOOrape", is defined within
LambdaMOO as a sexually-related act of a violent or acutely debasing or
profoundly humiliating nature against a character who has not explicitly
consented to the interaction. Any act which explicitly references the
non-consensual, involuntary exposure, manipulation, or touching of sexual
organs of or by a character is considered an act of this nature.
An "act" is considered, for the purposes of this petition, to be a
use of "emote" (locally or remotely), a spoof, or a use of another verb
performing the equivalent presentation, whether by a character or by an object
controlled by a character.
The use of "say", "page", and "whisper" . . . and other
functionality creating an equivalent sense of quotation generally are not
considered "acts" under this petition; they are considered "speech". Notes,
mail messages, descriptions, and other public media of communication within
LambdaMOO that provide a sense of quotation or written expression rather than
conveying action are also forms of "speech". This petition should not be
interpreted to abridge freedom of speech within LambdaMOO community standards.
Communications in the form of speech might still be considered offensive and
harassing, but generally are not considered virtual rape unless they
explicitly and provokingly reference a character performing the actions
associated with rape.
In addition, as Mnookin notes, a number of proposals for legal
oversight and mediation were debated and in some instances
introduced.
[ Top ]
An interesting question arises when we begin to consider whether
MOO crimes in a particular vitual environment should carry over to another
virtual environment, or indeed to "real life" (RL). One very interesting
instance of this question came about in the "SamIam" incident, in which a
judicial decision made on LambdaMOO was carried over to another virtual
community - MIT's MediaMOO, which was run by Amy Bruckman. What makes the
episode particularly remarkable is that MediaMOO was a rather different
environment from LambdaMOO. It did not have its roots in Dungeons and Dragons
gaming, but rather was a text-based environment where individuals engaged in
media research could meet, socialize and discuss their work. The
administrators of MediaMOO were not "wizards" but were rather called
"janitors". Like, LambdaMOO, however, dispute resolution had been passed from
the administrators (in this case to an elected advisory council).
As discussed by Charles Stivale (Chapter 17) a dispute between two
LambdaMOO denizens - SamIam and gru - took place on LambdaMOO in 1994. Because
of the delicacy of the charges, the normal dispute-resolution procedures were
suspended, and the net result of the deliberation was that SamIam was "newted"
or suspended for six months. Shortly thereafter, the advisory council on
MediaMOO met and suspended SamIam on the basis of charges "imported from"
LambdaMOO. For Stivale one of the key concerns about the SamIam case was that
it showed how easy it is for established online judicial procedures to be
abrogated:
While these tales may strike some as an insider's view of "As the
MOO Turns," the aftermath of these allegations is quite instructive about the
delicate balance between laws that regulate site administration, interstate
and, indeed, international communication, and the freedom of expression that
sustains the very dynamic of these sites, asynchronous and synchronous alike.
These tales stand, I would argue, as a sobering lesson of just how limited are
the current efforts, however well-intentioned, to develop online
cyber-democracy due to concomitant practices of distortion and infringement on
rights, practices imported piecemeal from real-time personal and political
processes.
Perhaps most interesting, for our purposes, are the questions that
arise concerning the interlinking of legal jurisdictions in cyberspace.
Despite being decidedly distinct virtual worlds, there was at least some de
facto legal/political linkage between them, whether justified or
not.
[ Top ]
By way of epilogue it is worth noting that after these events took
place the advisory council on MediaMOO disbanded, and a few years after that
the return of wizardly fiat on LambdaMOO was announced:
Message 300 from *News (#123):
Date: Thu May 16 11:00:54 1996 PDT
From: Haakon (#2)
To: *News (#123)
Subject: LambdaMOO Takes Another Direction
On December 9, 1992, Haakon posted 'LambdaMOO Takes A New
Direction' (LTAND). Its intent was to relieve the wizards of the responsiblity
for making social decisions, and to shift that burden onto the players
themselves. It indicated that the wizards would thenceforth refrain from making
social decisions, and serve the MOO only as technicians. Over the course of the
past three and a half years, it has become obvious that this was an impossible
ideal: The line between 'technical' and 'social' is not a clear one, and never
can be. The harassment that ensues each time we fail to achieve the impossible
is more than we are now willing to bear.
So, we now acknowledge and accept that we have unavoidably made
some social decisions over the past three years, and inform you that we hold
ourselves free to do so henceforth.
1. We Are Reintroducing Wizardly Fiat
=====================================
In particular, we henceforth explicitly reserve the right to
make decisions that will unquestionably have social impact. We also now
acknowledge that any technical decision may have social implications; we will no
longer attempt to justify every action we take.
[ Top ]
No doubt there is good reason to draw pessimistic conclusions
from these events, but Stivale for one does not appear ready give up
trying to build online communities - although he also anticipates much
disappointment and a very steep learning curve:
For those of us committed to participating in and developing
online "micro-worlds" and to contributing to the concomitant community-building,
however fluid and even ephemeral this conception of "community" may be, the
"evidence" of cyber-political indifference, gridlock and lack of appropriate
models should not deter us from attempting to pursue modes of governance that
fall prey neither to the pitfalls of democracy, nor to the traps of democracy's
"alternative," particularly of the dictatorial form. This experimentation with
the medium at our disposal is but one phase in a learning process that is far
from complete and that might yield some unforeseen results, in some flickering
virtual space-time.
I don't mean to give the impression that all of the interesting
developments in "cyberlaw" have revolved around dispute resolution in MUDs and
MOOs. In section III of this collection we already saw that very real
jurisdictional issues are emerging and that kinds cyberlaw may emerge to cover
certain domains of online commerce. As David Johnson observes (Chapter 18) we
are already into interesting questions of cyberlaw when we consider the issue of
the system operator's power to ban someone from an online domain. This might
involve a case like SamIam, discussed above, or it may involve removing
someone's web site from a certain location, or it may involve banning someone
from a particular chat room. Of course users can move to a new virtual community
much more easily than they can move to another geographic territory, but as
Johnson notes individuals may have invested considerable time in building
reputations on a particular site, so an arbitrary decision by a system
administrator to terminate an account cannot simply be shrugged off.
Cyberlaw ultimately therefore emerges in response to conflicts
between system administrators and users rather than between RW governments and
their citizens, and there is a corresponding different fabric to the nature of
the laws that will emerge. Johnson, catalogues some of the new legal strategies
that will emerge, including online forms of dispute resolution. Some attempts at
online dispute resolution (beyond those in communities like LambdaMOO) have
already been put into effect, including the online Virtual Magistrate (Chapters
19 and 20).
The scope of all of these efforts is certainly narrow, but it
would be a mistake to conclude from this that they will not evolve into full
blown legal systems with profound impact on future legal theory worldwide. It is
important to remember that our current systems of law have humble and in some
cases whimsical beginnings (in the English-speaking world we can look to the
laws of the Anglo-Saxon Kingdoms or to the laws of feudalism after the Norman
Conquest). Rather than be dismissive, we should perhaps consider the possibility
that we are witnessing the birth of the juridical systems and practices of the
new millennium.
Even if the outcome is less grandiose, there is certainly much
to be learned from the experimentation - a point summed up aptly by Mnookin:
In an often-quoted dissenting opinion, Justice Louis Brandeis
wrote, "It is one of the happy incidents of the federal system that a single
courageous State may, if its citizens choose, serve as a laboratory; and try
novel social and economic experiments without risk to the rest of the country."
Sixty years later, it may be virtual spaces that can best serve as laboratories
for experimentation, places in which participants can test creative social,
political and legal arrangements.
[ Top ]
Utopia, Dystopia, and Pirate Utopias
If we really are constructing new legal systems and
institutions (or at least experimenting with them) is it also possible to
speculate that we are in a unique position to optimize these institutions? - to
actually improve them to the point where genuine utopias might emerge? Here it
is easy to get caught up in some of the utopian fervor that is gripping a number
of commentators on the digital revolution, from Kevin Kelly, to Douglas
Rushkoff, to Lou Rossetto and John Perry Barlow. Karrie Jacobs (Chapter 21)
catalogues some of the utopian claims by these individuals, and notes that all
the above authors have ignored the fact that "the electronic culture in which
they operate is still largely run by white men (and written about by them; see
'Scenarios: the Future of the Future,' published by Wired in October,
1995) and still dominated by big corporations such as ATT, Microsoft and Sony."
Things might appear less utopian to Kelly et al if they were not affluent white
males. But, referring specifically to Thomas More's Utopia, Jacobs also
offers that utopian visions in an of themselves are not always so
attractive:
What strikes me as the most oppressive--and familiar--quality
of More's island state is the fact that Utopians couldn't escape the confines of
their own lives because every place on the island was the same as every other
place.
"There are 54 cities on the island, all spacious and
magnificent, identical in language, customs, institutions, and laws," More
wrote. "So far as the location permits, all of them are built on the same plan
and have the same appearance."
More might have been writing about America's shopping malls or
Holiday Inns. Or his description could apply to the cities built by Soviet
architects 450 years after his death, with their identical apartment blocks
punctuated every mile or so by a grim public square, a token shopping area, a
pub, and a drab community center.
Reflections of the original Utopia-- a word, by the way, that
literally means "no-place"--can also be seen in the way software designers have
repackaged the world. You can go anywhere on the Web with Netscape and you will
still be within the familiar confines of your "navigator." Like More's Utopia,
the Net is a place where "if you know one of their cities, you know them all."
Whether hopping from web site to web site or getting money from an ATM, the
electronic world is a place with a limited range of gestures.
Of course there is room to take issue with Jacobs on this
latter point. While browser interfaces are more or less standardized, the
locations that we visit with those browsers are fairly diverse. There is, for
example, a big difference between the text based virtual environments of
LambdaMOO and MediaMOO, and those two MOOs are in turn quite different from
virtual communities like the WELL. The question is not whether the Net will be a
utopia, but whether there will be utopias on the Net - and what varieties they
will come in.
[ Top ]
Still, there is conceit in thinking that we can make better
worlds simply by emigrating to the online world and starting over. This is one
of the points that is made by Jedediah Purdy (Chapter 22) when he takes aim at
Kevin Kelly et al and in particular at the general the moral perspective of the
prophets of Wired magazine. About the flight by some to virtual
communities, Purdy is hardly charitable:
A few people, mostly college students, have largely withdrawn
from their embodied lives to participate in virtual communities. Kelly wants
this practice to go much further, to see more people inhabiting specialized
online communities, sometimes of their own making. Creating these worlds extends
"life," and "every creative act is no more or less than the reenactment of the
Creation." By entering these realms, their programmers reproduce the "old theme"
of "the god who lowered himself into his own world." Kelly identifies this theme
with Jesus, but one wonders if Narcissus is not a more appropriate touchstone
for his ambition.
But more generally, Purdy sees the Wired philosophy as
being "contemptuous of all limits-of law, community, morality, place, even
embodiment."
The magazine's ideal is the unbounded individual who, when
something looks good to him, will do it, buy it, invent it, or become it without
delay. This temperament seeks comradeship only among its perceived equals in
self-invention and world making; rather than scorn the less exalted, it is
likely to forget their existence altogether. Boundless individualism, in which
law, community, and every activity are radically voluntary, is an adolescent
doctrine, a fantasy shopping trip without end.
This criticism is obviously aimed at Wired magazine and
it's techno-libertarian ideals, but there are also lessons for online
communities. Are they exclusively going to be retreats where libidos can run
wild, or are some of them going to become real communities where persons depend
upon each other? In section IV we saw a number of examples where virtual
communities like Lambda MOO evolved away from adolescent fantasy worlds into
real communities with (in my opinion) real laws. One hopes that many of those
who opt for virtual communities will reject the Wired ideology and
proceed to build viable communities. In building such communities they need not
buy into Kelly's hubris that they are thereby "reenacting the Creation."
[ Top ]
While it is certainly important to identify the Wired
ideology and warn of it's corrosive nature, it is also valuable to try and
understand its origins and see how it fits into the broader context of American
political life. Richard Barbrook and Andy Cameron (Chapter 23) address this
question by examining what they call the "California Ideology" underlying much
of the thinking exhibited by Kelly, Rossetto, etc. In their view the ideology is
the result of a tension faced by "hi-tech artisans" -- the information
technology professionals who are well paid, but are under contract and hence
face uncertain futures:
Living within a contract culture, the hi-tech artisans lead a
schizophrenic existence. On the one hand, they cannot challenge the primacy of
the marketplace over their lives. On the other hand, they resent attempts by
those in authority to encroach on their individual autonomy. By mixing New Left
and New Right, the Californian Ideology provides a mystical resolution of the
contradictory attitudes held by members of the 'virtual class'. Crucially,
anti-statism provides the means to reconcile radical and reactionary ideas about
technological progress. While the New Left resents the government for funding
the military-industrial complex, the New Right attacks the state for interfering
with the spontaneous dissemination of new technologies by market competition.
Despite the central role played by public intervention in developing hypermedia,
the Californian ideologues preach an anti-statist gospel of hi-tech
libertarianism: a bizarre mish-mash of hippie anarchism and economic liberalism
beefed up with lots of technological determinism.
Mark Dery takes aim at another of the digeratti -- Nicholas
Negroponte, the former director of the MIT media lab and former essayist for
Wired magazine. In Dery's view, Negroponte's utopian visions of the
future are striking for the way in which they consistently leave out the social
dimension of life:
Troubling thoughts of social ills such as crime and
unemployment and homelessness rarely crease the Negroponte brow. In fact, he's
strangely uninterested in social anything, from neighborhood life to
national politics. Despite his insistence that the Digital
Revolutiontm is about communication, not computers, there's no real
civic life or public sphere to speak of, in his future.
There, most of the communicating takes place between you and
talkative doorknobs or "interface agents" such as the "eight inch-high
holographic assistants walking across your desk." In the next millennium,
predicts Negroponte, "we will find that we are talking as much or more with
machines than we are with humans." Thus, the Information Age autism of his
wistful "dream for the interface": that "computers will be more like people."
Appliances and household fixtures enjoy a rich social life in Negroponte's
future, exchanging electronic "handshakes" and "mating calls": "If your
refrigerator notices that you are out of milk," he writes, "it can 'ask' your
car to remind you to pick some up on your way home." Human community, meanwhile,
consists of "digital neighborhoods in which physical space will be irrelevant":
knowledge workers dialing in from their electronic cocoons, squeezing their
social lives through phonelines.
As Dery also notes, Negroponte's utopia is often "Jetsonian" in
it's fetish for gadgets like holographic assistants and talking appliances --
there is something quaint and old fashioned about it. But the old fashioned
nature of Negroponte's utopia is not restricted to the technology. It also
robustly manifests itself in the elitism of the digeratti -- the very same
elitism which Jacobs, Purdy, Barbrook and Cameron took exception to. Dery sums
this point up nicely:
[The digeratti] and the world they inhabit is a memory of
futures past: the top-down technocracies of the 1939 World's Fair or Disney's
Tomorrowland, socially engineered utopias presumably overseen by the visionary
elites who "basically drive civilization," as Stewart Brand famously informed
the Los Angeles Times.
[ Top ]
Sometimes we celebrate individuals as being cutting edge
thinkers, when in reality they are nothing more than old time hucksters,
repackaging tired ideas (perhaps calling them "wired" ideas) but breaking no new
ground where it matters. No doubt the media will continue to fete these
individuals and their "vision". That does not mean that we must do so as well.
The digeratti of the utopian visions of Wired are nothing more than
repackaged versions of the Guardians of Plato's Republic and the Samurai
caste of H.G. Wells' A Modern Utopia. To suppose that the digeratti are
capable of driving civilization anywhere interesting is a mistake born of an old
idea, adopted without reflection, and no doubt fueled by the boundless
narcissism of this new class of elite. George Orwell once remarked that H.G.
Wells' A Modern Utopia was "the paradise of little fat men." We might add
that the utopian visions of the digeratti are the paradise of self-absorbed
white guys.
So where are we? Are utopian visions passe? Are online
encounters really just exercises in alienating ourselves from embodiment and
community? I wish to close on an optimistic note, and I think that properly
informed by the above critiques we can navigate a path in which life
online can be edifying and in which utopian thinking can make sense.
Clearly we don't want the kind of utopia that Thomas More
offered -- the kind from which Karrie Jacobs so understandably recoils. There is
nothing attractive about a world without diversity. Likewise, there is no
genuine appeal to the adolescent male fantasy worlds envisioned by Kelly and
Negroponte; there is certainly nothing worthwhile in a world where community
withers to the point that household appliances have better social lives than we
do. Just as clearly, there is only limited appeal to online communities if we
take them as being hermetically sealed off from the rest of our lives or if they
can never evolve beyond Dungeons and Dragons role playing.
But we know for a fact that online environments can foster
genuine personal relationships and genuine communities, and that these online
friendships often spill over into face to face meetings and RW friendships (See
Section V of High Noon on the Electronic Frontier for numerous examples).
We also know that there can be great variation in the fabric and structure of
online meeting places and that the participants can take active roles in
improving these meeting places. As we saw in section IV, there has been
significant experimentation in law making and conflict resolution. Moreover, I
think that it is in this variation and experimentation that we can seriously
talk about utopias.
As Dery rightly points out, the utopias envisioned by the
digeratti are painfully old-fashioned -- "driven" by elites and engineered
around Jetsonian techno-fetish gadgetry. The kinds of utopias that we should
rather aspire to may be community based, experimental, dynamic (in the sense
that they constantly change), and perhaps shortlived. They may be places carved
out of cyberspace and protected by encryption technology, and they may
nonetheless be squashed out of existence by government action or by "economic
reality." But this makes them no less utopian.
[ Top ]
The final reading (Chapter 25) is part of Hakim Bey's fringe
culture classic, Temporary Autonomous Zones -- a book that illustrates
some examples of the kinds of utopias I think possible. For Bey, Temporary
Autonomous Zones (TAZs) represent an alternative to head-on encounters with
entrenched powers -- encounters that lead to martyrdom at best:
The TAZ is like an uprising which does not engage directly with
the State, a guerilla operation which liberates an area (of land, of time, of
imagination) and then dissolves itself to re-form elsewhere/elsewhen, before the
State can crush it. Because the State is concerned primarily with Simulation
rather than substance, the TAZ can "occupy" these areas clandestinely and carry
on its festal purposes for quite a while in relative peace. Perhaps certain
small TAZs have lasted whole lifetimes because they went unnoticed, like
hillbilly enclaves--because they never intersected with the Spectacle, never
appeared outside that real life which is invisible to the agents of
Simulation.
Bey draws an analogy to what he calls the "pirate utopias" of
the 18th century:
The sea-rovers and corsairs of the 18th century created an
"information network" that spanned the globe: primitive and devoted primarily to
grim business, the net nevertheless functioned admirably. Scattered throughout
the net were islands, remote hideouts where ships could be watered and
provisioned, booty traded for luxuries and necessities. Some of these islands
supported "intentional communities," whole mini-societies living consciously
outside the law and determined to keep it up, even if only for a short but merry
life.
Perhaps there are creases -- "islands in the Net", to borrow a
phrase from Bruce Sterling -- in which we can form better worlds, if only for
brief periods. Perhaps these islands will be made possible by encryption
technology or perhaps they will simply be out-of-the-way MOOs or BBSs that the
State cannot concern itself with. Within these spaces experimentation with
governance structures will be possible and some of them may lead to communities
that seem utopian to their denizens. These episodes will doubtless be temporary
and may well dissolve from within, but that does not diminish their value, for
some of them will provide alternatives to the top-down elitist would-be utopias
led by the Guardians, the Samurai, or the digeratti. Indeed, their transience
and permeability is ultimately important, for they should not be locations for
escape from the world, but rather places where we can rest, have fun, educate
ourselves, yet never lose sight of the business of helping each other (on this
last point there is an apparent departure from the original pirate utopias).
[ Top ]
The part about having fun should not be overlooked. It is, I
think, one of the root concerns of Hakim Bey, and why shouldn't it be? Bey's
language is audacious, of course; some would say it's over the top. But his talk
of insurrection and hillbillies and pirate enclaves is at bottom designed to
free the imagination and to allow us to have some fun -- to perhaps escape from
the boardroom tech-speak of Nicholas Negroponte and infuse our thoughts with
images of islands and pirates rather than intelligent toasters. This collection
of essays is, by intent, an attempt to do something in that same spirit.
Am I serious when I talk about Crypto Anarchy and the death of
the Nation State? Do I seriously think it is plausible to talk about the
sovereignty of Cyberspace? Do I really think the wizzardocracy of LambdaMOO is a
serious government? Am I serious about the MOO denizens really creating "laws"?
The answer to all these questions is both yes and no. It is both because of an
ambiguity in the meaning of 'serious'; these are all fundamentally serious
questions, but we can have lots of fun while we entertain them.
But, some might ask, are these online institutions "really
real"? Questions like this strike me as poorly motivated. Why do we suppose that
because there is play and fun involved that "reality" cannot be part of the
equation? On this point, the concluding paragraph from Hakim Bey is apt:
Let us admit that we have attended parties where for one brief
night a republic of gratified desires was attained. Shall we not confess that
the politics of that night have more reality and force for us than those of,
say, the entire U.S. Government? Some of the "parties" we've mentioned lasted
for two or three years. Is this something worth imagining, worth fighting for?
Let us study invisibility, webworking, psychic nomadism--and who knows what we
might attain?
Indeed. Who knows?
[ Top ]
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