THE VX SCENE by Massimo Ferronato - [epidemiC] crew
A
virus is a program capable of altering other programs, including a copy of
itself, through infection.
The term virus proposed by Fred Cohen
at the seminar on safety held at UCLA in 1983, although now inadequate to
cover the numerous variants of viruses that currently exist, is accepted
as standard. The study proposed a model for a program that could
self-reproduce and spread and which could be used to attack any computer
system. Some computers were infected by a series of programmes specially
created for the occasion, demonstrating the speed and effectiveness with
which they spread.
Early viruses
While Cohen
was clear about the risk of introducing viruses into the world of
information technology, he could never have imagined the sociological
impact they would have in a matter of years. 1987 saw the spread of the
first virus outside a laboratory, or ”in the wild” to use IT jargon.
Viruses are the most complicated programmes, partly because of their small
size. The sheer quantity of knowledge used in their compilation puts them
out of the reach of most programmers. It takes the top minds in the
world’s programmers’ clubs to cope with such a high degree of difficulty.
The top minds in the top clubs: the scene
The
scene is the term commonly used to refer to groups of programmers
considered together. Various scenes exist, the best known being Demo,
which creates programmes for the production of sounds and images, Warez,
which circulates software, and the VX scene, which produces and circulates
replicating programmes or viruses.
The Demo scene, probably the most
interesting in terms of the quality of the results, catalogues the
production of the various groups in watertight categories, where programme
size and the architecture employed cannot be chosen at random. Each scene
comprises a large number of groups – rarely individuals – that have a
passionate interest in advanced programming techniques. They have their
own deontological code, failure to respect which leads to their work not
being recognised.
The scenes have no central organization, but are
linked to Internet portals, which make possible information exchange, the
circulation of their work, and their consequent identification by the
other groups. Unlike the illegal scenes (VX and Warez) Demo also has a
life outside the Web. The members of the various groups meet at periodical
gatherings organized by the main group of the host town or city, to
exchange information on latest technologies, organize seminars and take
part in various competitions for the selection of the best work projects
of those taking part.
The scene creates its own legends
Anyone wishing to becoming a member of one of the top (or ”elite”)
groups must be able to demonstrate their skills and expertise, and
admission is by no means easy. Forming contacts with the VX groups is
clearly difficult, requiring a long period of training and independent
production. Aspirants do not ask to become members, but are invited to
join. Those who are admitted are in a position to acquire the common core
of cultural knowledge that has been built up over the years by the various
members.
Features common to all the groups include an excellent
level of knowledge, a profound esteem of the elite groups, a passionate
desire to find the best techniques for solving a given problem, and an
aesthetic approach to programming that can be described as the assumed
link between the beauty of the code and the result it produces.
Programming is not seen as a means for producing art but an art
form in its own right, valued using criteria of beauty, elegance,
proportion and effectiveness. The scene enables these aesthetic tools to
be shared with others, and creates a strong sense of belonging to a
minority group, avoiding all forms of proselytization. Beginners are not
admitted to the scenes; a good capacity for self-teaching, a set of
knowledge and a degree of total involvement are required. Anyone failing
to meet these requirements is excluded as someone unable to perceive the
movement and its values. The scene ignores the production process, the
results obtained cannot be marketed, no one expects to derive any income
from the work they put into it. Events are publicized through precise,
recognized élitist mechanisms. ”Assembly”, the main gathering of the Demo
scene is held annually in Helsinki, convoking over 4,000 people through
website messages of the member groups. The scene creates its own legends,
the ”sceners”, and their own language, the ”code”; they are difficult to
locate and comprehend from the outside, where the names of the most famous
groups and programmers are unknown.
The sense of belonging to a
world apart is further reinforced by the use of technologies superseded in
the official information technology world, such as extremely
difficult-to-learn programming jargon (Assembler). The choice is not that
of adopting the most sophisticated technology, but of working in a
sophisticated way on the technology, with a virtuosity that shuns
simplification and redundancy, creating the best solution, the best
program, and the most elegant code. The viruses are a manifestation of
creative brainwork, which projects the name of its creator in the scene
and in the outside world, a replicant capable of travelling in a way that
sends out a message about the accomplishments of its inventor.